2022-2024
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games...
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About This Channel
2022-08-24
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Masahiro Sakurai's Creative Works
2022-08-24
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Stop for Big Moments! [Design Specifics]
2022-08-24
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Kirby's Dream Land [Game Concepts]]
2022-08-25
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Frame Rates [Planning & Game Design]
2022-08-26
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Risk and Reward [Game Essence]
2022-08-29
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Game Development Isn't a Game [Work Ethic]
2022-08-31
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Down with Lag! [Grab Bag]
2022-09-02
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Squeeze and Release [Game Essence]
2022-09-04
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Draw the Light, Not the Asset [Graphics]
2022-09-07
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Kirby's Adventure [Game Concepts]
2022-09-12
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Presentations Are All About Speed! [Work Ethic]
2022-09-12
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Game Awards [Grab Bag]
2022-09-15
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Assigning Animations [Animation]
2022-09-18
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Game Essence in Role-Playing Games [Game Essence]
2022-09-21
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Make It "Pop" [Effects]
2022-09-23
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Just Let Them Play! [Planning & Game Design]
2022-09-25
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Clarity vs. Style [UI]
2022-09-28
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Giving "Weight" to Buttons [Design Specifics]
2022-09-30
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Kirby Super Star [Game Concepts]
2022-10-03
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Try Telling That to the Player [Work Ethic]
2022-10-05
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Name Files Logically [Programming & Tech]
2022-10-07
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Keeping Rewards in Sight [Planning & Game Design]
2022-10-10
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Exercise While You Game! [Grab Bag]
2022-10-12
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Make the Tempo Match the Game [Audio]
2022-10-14
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Fun Beyond Game Essence [Game Essence]
2022-10-17
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Super Smash Bros. [Game Concepts]
2022-10-20
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Too Much is Just Right [Animation]
2022-10-24
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Spec Changes [Work Ethic]
2022-10-26
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Emphasize Objects with Collision [Graphics]
2022-10-28
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The Price of Games [Grab Bag]
2022-10-31
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Strike a Balance with Sound Effects [Audio]
2022-11-02
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Text Size [UI]
2022-11-04
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Making a Living Making Games [Planning & Game Design]
2022-11-07
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Let Your Characters Shine [Effects]
2022-11-09
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Breaking Down Attack Animations [Animation]
2022-11-11
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Jump Physics [Design Specifics]
2022-11-14
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Writing Game Proposals [Work Ethic]
2022-11-16
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My Feline Friend, Fukurashi [Grab Bag]
2022-11-18
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Super Smash Bros. Melee [Game Concepts]
2022-11-21
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The Fiend's Cauldron [Game Essence]
2022-11-23
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A Small Window Into the World [Planning & Game Design]
2022-11-25
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Sharing Info Within a Team [Team Management]
2022-11-28
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Distinguishing Between Major and Minor Elements [Graphics]
2022-11-30
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That Was Then, This Is Now [Grab Bag]
2022-12-02
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Making Your Game Easy to Tune [Programming & Tech]
2022-12-06
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Eight Hit Stop Techniques [Design Specifics]
2022-12-09
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Let Players Cheat the System [Game Essence]
2022-12-12
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Making Lead-ins Instant and Impactful [Animation]
2022-12-14
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Jobs in Game Development [Team Management]
2022-12-16
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The Potential of One Button [Planning & Game Design]
2022-12-20
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Prep Your Proposals Hot and Fast [Work Ethic]
2022-12-23
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Sora Ltd. [Grab Bag]
2022-12-25
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Listen in Various Environments [Audio]
2022-12-28
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Modern Quality of Life Features [UI]
2022-12-30
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