Masahiro Sakurai on Creating Games

2022-2024

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games...

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Ga terug naar de seizoenenlijst.

Seizoen: 3

2

Blade Trails [Effects]

2024-01-05

3

Let Them Skip, Let Them Pause [UI]

2024-01-09

4

Flipped Animation [Animation]

2024-01-12

5

Customization Lets Your Imagination Play [Planning & Game Design]

2024-01-16

6

Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

2024-01-19

7

Dealing With Color Disparity [Graphics]

2024-01-23

8

Giving Feedback for Sound Effects [Audio]

2024-01-26

9

Show the Actual Game! [Marketing]

2024-01-30

10

Staying True to Your Concept [Work Ethic]

2024-02-02

11

Faithfulness Comes First in Licensed Games [Game Essence]

2024-02-06

12

Randomness Spices Games Up [Design Specifics]

2024-02-09

13

Turning Gift-Giving Into a Game [Grab Bag]

2024-02-13

14

Don’t Put Decisions Off [Team Management]

2024-02-16

15

Motion Blur [Graphics]

2024-02-20

16

Game Essence in Action Games [Game Essence]

2024-02-23

18

Animation Blending [Animation]

2024-02-27

19

Debug Mode [Programming & Tech]

2024-03-01

21

Crafting “Similar” Games [Planning & Game Design]

2024-03-05

22

Button Settings [UI]

2024-03-08

23

Competition and Abundance [Work Ethic]

2024-03-12

24

A World Without Footprints [Grab Bag]

2024-03-15

25

Presenting Scores [Planning & Design]

2024-03-19

26

Making Effects the Right Size [Effects]

2024-03-22

28

Handicap Systems [Design Specifics]

2024-03-26

29

Making "Work" Games Fun [Game Essence]

2024-03-29

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