2022-2024
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games...
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Blade Trails [Effects]
2024-01-05
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Let Them Skip, Let Them Pause [UI]
2024-01-09
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Flipped Animation [Animation]
2024-01-12
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Customization Lets Your Imagination Play [Planning & Game Design]
2024-01-16
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Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
2024-01-19
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Dealing With Color Disparity [Graphics]
2024-01-23
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Giving Feedback for Sound Effects [Audio]
2024-01-26
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Show the Actual Game! [Marketing]
2024-01-30
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Staying True to Your Concept [Work Ethic]
2024-02-02
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Faithfulness Comes First in Licensed Games [Game Essence]
2024-02-06
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Randomness Spices Games Up [Design Specifics]
2024-02-09
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Turning Gift-Giving Into a Game [Grab Bag]
2024-02-13
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Don’t Put Decisions Off [Team Management]
2024-02-16
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Motion Blur [Graphics]
2024-02-20
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Game Essence in Action Games [Game Essence]
2024-02-23
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Animation Blending [Animation]
2024-02-27
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Debug Mode [Programming & Tech]
2024-03-01
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Crafting “Similar” Games [Planning & Game Design]
2024-03-05
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Button Settings [UI]
2024-03-08
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Competition and Abundance [Work Ethic]
2024-03-12
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A World Without Footprints [Grab Bag]
2024-03-15
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Presenting Scores [Planning & Design]
2024-03-19
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Making Effects the Right Size [Effects]
2024-03-22
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Handicap Systems [Design Specifics]
2024-03-26
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Making "Work" Games Fun [Game Essence]
2024-03-29
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